Each card type has its own rules for how they are played. Card types Ī card type is a characteristic that each Magic: The Gathering card has. This diversity of card usage is a key factor in making the entire trading card game work. Because of this, each card now has a different reason to be considered for a deck. By making spells have a cost, the designers can make different cards important at different parts of the game. For that to work, the game needs some way to make as many cards as possible matter. Mana is typically drawn from lands (like the basic lands Plains, Island, Swamp, Mountain, and Forest) but it can also be generated by non-land permanents and spells. Mana is the primary resource for playing spells. For any particular color, the color pie uses adjacency on that ring to split the other colors into a pair of neighboring allied colors and a more distant pair of enemy colors. The " color pie", or color wheel, is a mnemonic device and creative tool based on the ring of colored dots on the back of Magic cards. These properties derive from commonplace associations with the colors themselves, and from the practical considerations of creating good gameplay. A card may also be multicolored, and a hybrid subset of multicolored cards offers additional flexibility.Įach color has characteristic strategies, mechanics, and philosophies. Each card may be any of these colors, or colorless. Magic recognizes five colors for mechanical purposes: white, blue, black, red, and green. While trading cards predate Magic by more than a century, and solitaire games using cards date to the 1950s, Magic was the first product to combine randomized, collectible cards with deck-construction and interactive gameplay. This is compounded by the continual addition of new cards, which forces a regular reevaluation of deckbuilding and gameplay strategies, and leads to an ever-shifting metagame as players adapt. Being forced to guess from imperfect information, combined with the inherent randomness in the game (such as from shuffling), makes finding perfect or ideal strategies impractical, if not impossible, and tests a variety of cognitive skills. By contrast, some other games, such as chess, expose the entire game state to all players. Magic is a game of hidden information, meaning that each player knows secrets that the other players do not. Cards are sold in a variety of languages and products, including booster packs and preconstructed theme decks. There are currently more than 25,000 unique Magic cards, to which hundreds are added each year. There are several ways of winning the game, the most common being reducing your opponent to 0 life, from a starting total of 20. Each player uses their own deck, which may be constructed from cards they previously owned, or from a limited pool of cards at an event. The game is commonly played with two players, but can be played with more. Within the game of Magic, each player takes the role of a planeswalker, a powerful, magic-wielding being. It can be played in many different formats. Magic is not a single game but rather a game system that shares a set of rules and game components (mainly cards). Digitally, the game can be played in Magic Online and MTG Arena. Magic holds the title of "Most Played Trading Card Game," and is currently published in English, Simplified Chinese, Traditional Chinese, French, German, Italian, Korean, Japanese, Portuguese, Russian, and Spanish. Magic: The Gathering, also Magic or MTG, is a strategy card game created by Richard Garfield in 1993, and published by Wizards of the Coast.
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